Shorebird is not actively hiring at this time.
The problem: Today, businesses write the same app at least twice at 2x the necessary costs, with redundant code-bases, teams, bug lists. Flutter has proven that high-quality multi-platform is possible. However, adopting Flutter can be challenging since the default offerings from Google are sometimes an ill fit or incomplete for non-Google teams. Shorebird is filling in the gaps businesses need to be successful with Flutter development, starting with code push.
There are more screens every day, and they don’t all run iOS (or even Android). Yet consumers expect the a level of polish and performance on every screen that the Web cannot deliver (Eric spent a decade trying). Flutter can, but businesses need help to be successful with Flutter. That’s where we come in.
We’re here to save developers and business time and money, help them provide their customers with better experiences, and hopefully make the world a better place.
The primary unlock we made in building Flutter was bringing circa 2014 web tech to mobile (reactive programming, hot reload, etc). Shorebird is repeating this by bringing 2024 web tech to mobile (blurring client/server, always up-to-date deploys, etc).
We’re a default-public organization, we operate on a public discord, our source and planning are public. We’re an all remote, distributed team.
More information about the company we’re trying to build can be found in our public handbook
We write the tools others will use to build Flutter apps, including the compiler used to build them and runtime used to execute them. We’re looking for someone who enjoys working down at the “lower” levels of our system including the forks of the Flutter and Dart runtime and compiler.
As one of our first engineers, you will wear many hats and work across many systems over time. You will work with a diverse and distributed team of exceptional engineers to build the future of development for any screen.